NOU

Industrial Branch|Intersection Object

Industrial Branch|Intersection Object

The organically layered form of a branch, composed of multiple beautifully overlapping lines, was 3D scanned and fused with a square column after digitally examining various angles. This object visualizes the relationship generated by the contrast between the flowing, organic branch and the geometric structure.
The details of the joint between the branch and the column were carefully designed down to the smallest elements, pursuing a sense of unity as if the two had naturally penetrated and grown into one another.
 
 
-Industrial Branch-
In the process of creating the original material ForestBank, I have collected branches from various places. Before they can be used as material, the branches must first be cut into small pieces. Over time, I have processed countless branches, and among them there were some whose unusual forms or distinctive textures caught my attention. Instead of using these branches as material for ForestBank, I quietly set them aside and collected them without any particular purpose.
At first glance, they are nothing more than ordinary branches with no apparent value. Yet they hold the potential to become fragments of ideas or the starting point of new creations. For me, they possess a kind of value that cannot easily be explained. It is similar to the feeling of picking up a small stone or shell by the sea or along a riverbank—something people instinctively take home without any clear reason.
In this project, I wondered whether these branches, which had remained without a purpose, could be given a function and elevated into product design. Each branch is 3D-scanned and converted into modeling data. With the support of Karimoku Furniture, the form of the branch is then carved from wood using a CNC machine. In this process, the natural object is first translated into data and then re-emerges as material. What occurs here is a back-and-forth movement between data and matter.
Using the manufacturing technologies that Karimoku employs to mass-produce furniture, the project attempts to mass-produce “branches.” In doing so, it unsettles the boundary between original and reproduction. Moving between craft and industry, a natural branch is transformed into an industrial product. It is a paradox: creating a “branch” from “wood.” Through this inversion, the project quietly reverses the relationship between nature and industry.

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Design : Yuma Kano
Manufacturer : Karimoku Furniture Inc.
Dimensions : H534 x W263mm
Materials : Chestnut
Photo : Saiko Kodaka